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	<title>Comments on: Visualizing the Heap on Embedded Systems</title>
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		<title>By: John Connors</title>
		<link>http://www.asyndetic.com/blog/2010/02/21/visualizing-the-heap-on-embedded-systems/comment-page-1/#comment-1034</link>
		<dc:creator>John Connors</dc:creator>
		<pubDate>Fri, 28 Jan 2011 15:02:10 +0000</pubDate>
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		<description>Thanks for this. I&#039;ve been wrestling with these issues myself with PS3 and Android game development. I am going to try a scheme that involves having memory addresses on the y axis and t on the x axis. Before I&#039;d been using a simple coloured grid of memory. 

Hopefully this will work.</description>
		<content:encoded><![CDATA[<p>Thanks for this. I&#8217;ve been wrestling with these issues myself with PS3 and Android game development. I am going to try a scheme that involves having memory addresses on the y axis and t on the x axis. Before I&#8217;d been using a simple coloured grid of memory. </p>
<p>Hopefully this will work.</p>
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